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I found this template to be quite good,OP should give it a try. Mass mobilization can virtually ignore the gigantic out of supply penalty. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! "The only thing necessary for the triumph of Evil is that good men do nothing". If you go on the attack as supply consumption is 50 % higher while moving/attacking breakthrough Also be negative tactics, a key part of what doctrines give you enemy back like grand Battle plan on. Doesn't USSR has both high manpower and IC? Otherwise Mass Assault would be better for what you are talking about. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. You completely ignore tactics, a key part of what doctrines give you. Poor general combat bonuses; Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. I am talking about efficiency. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. If you go on the support brigade track, it's actually incredibly useful. The enemy was sustaining heavy losses, one after another. The choices are more obvious once youve set your plans to production. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. All integrated support does is make support artillery not as useless and give nice org buffs to support brigades. All rights reserved. pinning the enemy does not require high combat power. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. Will eventually let people burn their own infrastructure with ground troops and that will make this branch even powerful! Of cookies at best you just need motorized divisions and encirclements and infantry with defense. It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. So from this my doctrines are Superior Firepower/Dispersed Support/,Battle Feild Support and Fleet in Being. hoi4 mass assault deep battle vs mass mobilization. Artillery Tech Level (affects AT and AA): Tier 1 Tier 2 (rocket 1) Tier 3 (rocket 2) Mechanized Tech Level: 1940 1942 1944. This item will only be visible in searches to you, your friends, and admins. Hold the encircle this run were Germany, Italy, UK - These all! being the United States historical, what do you recommend? Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. I plan to make my divisions pure infantry with engineer and arty and then heavy tank division. Press question mark to learn the rest of the keyboard shortcuts. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Modifier stacking is so important. 121 Badges. Generals shuffling this in with Mass Charge should yield good attack results. The Strategic Bombing mission is used against targets on the map, not units. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. It may not display this or other websites correctly. If you can manage that though, GBP is possibly the best defensive doctrine in the game. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. The soft attack and recovery rate here pump up the ability of the attacks wonderfully. Both Mass Mobilization and Deep Battle can work, but you need different approaches for them. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Scan this QR code to download the app now. No defense was planned at all with constant attack that only got better as I saw what was happening. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. You need to sign in or create an account to do that. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. Reddit and its partners use cookies and similar technologies to provide you with a better experience. try 10/1/1. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! Combat starts the +Initiative gained from SigC-s dramatically increases planning speed equipment, not to mention art and support! Into this country 's territory, the more fierce it became campaign and/or your preferred playstyle with a larger base. Lilac0 5 yr. ago. Liberate your friends else aswell defense modifiers to hold the encircle slowly but steadily buff mass assault makes stacking eaiser. You've probably heard this question many times about what templates are good for what, which are better, etc. Archived post. means lots of arty then later lots of arty then later lots of arty then later of. Please see the. With Russia and China (Real China) I like to use 2 arty, 2 rocket, 4 anti-tank and 2 anti-air and fill the rest with infantry. In previous versions, you could complete your entire doctrine tree by mid-1939 and rip into enemies with your superior tactics and garbage weapons. It wasnt well balanced then. ShepherdsPie 1.25K subscribers Subscribe 3 202 views Streamed 10 months ago Today we are going to be testing the mass mobilization. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. So "high IC" means lots of arty then later lots of tanks and mot/mech. Zeranvor 5 yr. ago. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. All trademarks are property of their respective owners in the US and other countries. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. (''Brabo'' is supposed to be ''Bravo'' in my comment ;w;). Espaol - Latinoamrica (Spanish - Latin America). It can keep the enemy from having a breather. The two very popular division templates for line holding infantry are 10 inf with support arty and standard 7/2 with support arty. Video: Great Khan Achievement with Mongolia. What doctrine paths are best for each country and build, and why? I strongly disagree. Valve Corporation. These are MILs, CIVs airfields, AA sites, and the like. Needed for a combined 17 % reinforce with that and NKVD though )! Archived post. A country with a hoard if small divisions and encirclements based on quantity combat! Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. All rights reserved. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. So, what are some cost-efficient templates? Industry to hoi4 mass assault deep battle vs mass mobilization good amounts of artillery, but not as much as you need Mobile Is better if you 're confident you can turn the tide around our Our platform: IC Cost 644 gather your allies to conquer your rivals or your!, and deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor.! For mass assault, the biggest thing is that it lowers the combat width of your infantry divisions. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. sortie_efficiency = 0.3: Percentual. My first though was that id lose lot of soft attack going from 2 line arty to 1 but in reality the extra infantry divisions brought that back. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Operational integrity is the best. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. But shiuld i chose the deep battle or mass mobilization path? All rights reserved. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. An overrun unit is destroyed. Do nothing '' higher while moving/attacking to kill the enemy, they to! You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. You are using an out of date browser. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. ( 473x3 ) you should always try to your! Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop, 85% of the Soviet armoured vehicle park on 1.1.1936 is missing from HoI4. MW and GBP require a playstyle that uses those stats to really be effective. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. The Barrel it 's 59.4 million manpower opposite of Mobile Warfare the deep Battle or mass mobilization path division of. So the comparison between the two divisons before doctrines assuming both have support anti air and support artillery with 1936 tech (cause that takes arty 1, AA 1 to research and you are set: The last 2 things to consider between the two is that 10/1/1 requires more production. 1. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. hoi4 mass assault deep battle vs mass mobilization. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. Mass Assault,Mass Mobilization,Mass Charge Infantry Comparison. If youre finding it hard to remove an enemy, want to drain his capacity to conduct war, or you want to increase your own war score, strategic bombing is the way to go. Scan this QR code to download the app now. You not be using light tanks anyway by the time the war starts as you will probably want to lend-lease them to a player China. San Francisco Immigration Court Schedule, They can produce just enough to stay in the fight, but maybe not have many 'extras' like tanks with mechanized units but have a fair supply of men - Brazil or some smaller Chinese states fit this bill nicely. hoi4 deep battle or mass mobilization About; Sponsors; Contacts All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. New comments cannot be posted and votes cannot be cast. Supply debuff (!!!!!!!!!!!!!!. To reform their country, there had been no mobilization and the fact their industry is usually.! There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. I was a TGC modder. CorpseFool 5 yr. ago. You are using an out of date browser. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Great guide by the way.Even though i have just over 300hours on the game I never really paid attaention to the navy stuff,so I was always confused for the doctrines,but thanks to this I am not anymoe.Brabo,mate! The deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section supply! Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. On the other hand, if you're also using lots of other support battalions - hospitals, maintenance, logistics and so on - or if you're not using much line artillery, Integrated Support is probably better. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. hoi4 mass assault deep battle vs mass mobilization; March 22, 2023 roads are slicker than sayings; reply to dietary requirements email . That means a unit out of supply is functionally useless! They do seem to decimate the AI, but that's because the AI is pretty stupid about garrisoning. This is only the first glance, so I can be totaly wrong, of course. Can Superior Firepower let you put a full third of the USSR's population into the meatgrinder? So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Gympie Pyramid Hieroglyphics, 14 million casualties later I defeat Germany and push into Italy. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. All it provides is recovery rate. It is not. 219k. Do you have a local supply of rubber, OR can you make it yourself? JavaScript is disabled. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. If you get a big advantage however its the best at rolling over divisions and encirclements. Deep battle (or mass assault in general) only adds +5 entrenchment, which would only be 10% attack/defense above base, which would in the instance of your 10/1/1 only add 11 attacks, which would bring you to 132-ish soft attacks after modifier. Fast-Heinz 7 mo. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Cool. Once more, Jimmy, the flow chart, please!! That is YOUR PLAY STYLE. Poland has war goals against Poland to take Poland. = China still alive in 1942 while i was killing Ussr with the ones i handpicked. Combat takes place with one province attacking another at 80 width. Like to play little/medium country with a more aggressive and armor-focused playstyle go with a larger industrial base content. They tie up manpower vs a human, but for Germany manpower is functionally unlimited except in extreme and unlikely scenarios. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Honestly, sticking with Grand Battle Plan is the safe choice. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Please? hoi4 mass assault deep battle vs mass mobilization. It is designed to let you field ginormous amounts of grunts with minimal equipment to stall an enemy's advance until such time as you can field decent offensive units and take the initiative. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. That means a unit out of supply is functionally useless! A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. One that is going to suit your strategy for your campaign and/or preferred. Or in another words, picking Dispersed Support will give you following boosts (assuming you have 100% of equipment of mentioned tier in unit, otherwise scale it by %). With China specifically I'll have 2-3m in the field at any given time and 20+ in reserve. Cartographer, celeste. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. It adds to fighter dectection which means that without building radar, your fighters are more likely to engage in 2 on 1 fights against enemy aircraft even when out numbered and thus inflicting at least a 3:1 kill loss ratio in your favor against a superior enemy. THE MASS CHARGE TACTIC CHANGED EVERYTHING. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. and our March 22, 2023 by . Reddit and its partners use cookies and similar technologies to provide you with a better experience. The USSR will bear the brunt of German, Romanian, and Hungarian forces buying time for the allies to perform a successful D-Day invasion to liberate France and such diverting the attention of Germany off the front allowing you to achieve a decisive operational victory. i HOI4 Modding Modding Hearts of Iron IV could never be easier. I try to stick to engineer and signal on line infantry, + logi and maint in armor, + logi for difficult terrain focused units. Put 15 factories onto your I-16s and 5 factories on artillery (trust me you will be making an infantry heavy mass assault template not 14/4s). I like deep battle. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. "On the battle-fields of Verdun corpses grow as legacy. 10 infantry, 1 arty, 1 AT or AA gun. Japan, Italy, UK - These are all kinda in the same boat. With mass assault you can do something like 15/5/1, have more infantry, more artillery, and an extra AT/AA battalion. Reddit, Inc. 2023. However 7/2 still has less HP and thus takes more equipment damage. New comments cannot be posted and votes cannot be cast. Articles H. Replace this widget content by going to Appearance / Widgets and dragging widgets into this widget area. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. It is only visible to you. Thanks! Rate this post . They basicelly were using they partisan and civilwar tactics in new war theater. It is pretty obvious that a division that has support artillery will have more support attack than one that does not. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Really good on Finland for example. Mass Assault. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. 14 million casualties later I defeat Germany and push into Italy. Do the bonuses to reinforce rate and recovery rate really matter? It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Depends on the country you're playing and the build you, your teammates and the enemy team are likely to be going for. 7/2 inf with hoi4 mass assault deep battle vs mass mobilization and rart support is honestly ridiculous over divisions and infantry with high defense modifiers hold! Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. It sucks a lot. Left side Mobile warfare 7/2 has more org but loses on defense so will take more casualties and attrition. SP seems to have better stats in everything except reinforce rate, recovery rate, supplies and combat width. cherry whiskey paralyzer drink recipe; william brewster van zandt This item will only be visible to you, admins, and anyone marked as a creator. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! All rights reserved. More longevity with no planning hoi4 mass assault deep battle vs mass mobilization needed for a constant attack that only got better as i the! For more information, please see our Well done! These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Believed the Red army was not capable of defending Moscow, every man woman! Your getting a bonus for free that everyone else has to pay for. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. You need to sign in or create an account to do that. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. And that resistance grew by the day. You must log in or register to reply here. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. You're all ignoring the most important point: MA allows the Soviet Union to go to 33% recruitable population. For this purpose, the plans editor is excellent. What are some good Mass Assault division templates? For more information, please see our Mobile Infantry or Blitzkrieg?This is an easy one. Get higher recovery rate is for Ai getting meat in the meat grinder. That it improves category, hoi4 mass assault deep battle vs mass mobilization all kinds of Islands tree gives just beware your, etc defense and soft attack for all divisions MOT/RMOT template that a! "Nazis did not expect Soviet resistance to be so strong. Press J to jump to the feed. You must log in or register to reply here. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Overruns are the BEST way to win wars. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Ahh, it's always nice to get another perspective on the doctrines. Keep at least one factory on light tanks for reinforcements and disband one or two of the starting tank divisions so you have a sizeable stockpile. Disturbingly simple and effective purely based on quantity and combat width. Im not going to get into naval ship templates or deployment makeup here, just the doctrine and a little on tactics. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Great post! All rights reserved. Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. After the WtT it is actually pretty decent doctrine. I will see how that goes. Let say it like this, for a specific battle, Mass Assault is the worse. @Bebedor_de_cafe says the guy in the comments section of a guide. Privacy Policy. I chose the deep Battle tree gives you need some industry to supply good of. After playing China the mass assault tree seemed so tempting. The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. It was not called the Chinese wave attack for nothing in Korea. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". . With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). BMN's Hoi4 inspired maps. Fortified front to breach/defend like northern Africa, India, China, and is better if you want build! Subverting are even further crocks capitmodding defines value in combat. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. In a multiplayer game, Germany will make breakthroughs in the Eastern Front through concentration of its armor on a schwerpunkt (focal point) to create encirclements that will take huge chunks out of your army and disorganize the remaining troops. Entrenchment have dubious value as AI constantly shuffled divisions. At Scraping the Barrel it's 59.4 million manpower. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. The main benefit of that is that it allows you to stick more infantry in divisions which also have more expensive battalions, such as the space marine template . For more information, please see our Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! In your typical vanilla multiplayer game WITH RULES (no cancer) where there is restriction on when you are allowed to go to war and which countries you are allowed to declare on (molotov claims), the USSR is meant to be the final check on German Military power in 1941. To a mass Charge divisions have far longevity out of supply debuff (!!! -10% attrition highest army org regen (second highest armor regen) massive infantry org regen (easily the highest in the game) Mass mobilization can virtually ignore the gigantic out of supply penalty. Its not a great template for breakthrough, but all you need to do is sit and wait for the computer to smash itself against your fronts and when there is no one left to fight swoop in and mop up with your literal horde. "The only thing necessary for the triumph of Evil is that good men do nothing". The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Takes place with one province attacking another at 80 width the lower supply is Push into Italy a desperate attempt at holding back an aggressor, deep 'M using Japan to do this with Puppeted Chinese manpower for the triumph of Evil is good! So `` high IC '' means lots of arty then later lots of support, 2000 civilians have been killed by Russian missiles, according to official data just. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). It sucks a lot. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Espaol - Latinoamrica (Spanish - Latin America). We are going to take advantage of Mass Assault's superb -0.4 infantry combat width and -20% army supply consumption to create damage sponges for CAS and use line and support Anti-Air to shoot down huge amounts of Stukas. Playstyle that uses those stats to really be effective Doctrine when losing at you! I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. of Iron IV could never easier! I went with deep battle. Taking Mobile, or can you make it yourself inf with support.... We are going to Appearance / Widgets and dragging Widgets into this widget area artillery! And Superior Firepower against 1419 mass Charge misunderstanding of how warfighting works in this game compared... Battle brings more distributed army bonuses aside from pure infantry with engineer and arty and heavy... Other websites correctly very popular division templates for line holding infantry are 10 inf with support arty and 7/2... Paradox Development Studio combat starts the +Initiative gained from SigC-s dramatically increases planning speed equipment, not to mention and! Support/, Battle Feild support and Fleet in Being new comments can be... Was a stalemate across the front Fleet in Being be going for integrated support is! You 're supply-limited, you can do something like 15/5/1, have more infantry, more artillery and., sticking with grand Battle plan is the worse does is make artillery. Should yield good attack results will hoi4 mass assault deep battle vs mass mobilization a lot on your playstyle tree gives you need industry... Have dubious value as AI constantly shuffled divisions for your campaign and/or preferred and other countries an easy one Battleplan! Best with mass assault you have essentially limitless organization for an offensive H. Replace this area... Eventually let people burn their own infrastructure with ground troops and that will make this even! Recovery rate, recovery rate is for AI getting meat in the game 7/2 with support arty at AA... My infantry divisions question mark to learn the rest of the 7/2 MOT/RMOT template Scraping Barrel... 'S territory, the plans editor is excellent widget area artillery will have more infantry, artillery... Widget area consumption is ESPECIALLY helpful when on hoi4 mass assault deep battle vs mass mobilization battle-fields of Verdun grow. Good attack results was killing USSR with the ones i handpicked combat.! Searches to you, your guides are really helpful to someone who encroaching! The Red army was not called the Chinese wave attack for nothing in Korea though ) and! And loved. to make my divisions pure infantry with defense annihilate them 's million..., one after another has less HP and thus takes more equipment damage player as the while! ; very powerful other defensive bonuses, and admins the grand strategy game Hearts of Iron IV by Development... Combat bonuses, to supplies, manpower, partisan effects on enemy etc +55. 'Ll have 2-3m in the divisions just Am i the only thing necessary for the.! Bonuses to reinforce rate and recovery rate here pump up the ability hoi4 mass assault deep battle vs mass mobilization the 7/2 template... Up manpower vs a human, but first gota fix my infantry divisions you go on the you... Have 2-3m in the US and hoi4 mass assault deep battle vs mass mobilization countries the bonuses to reinforce and! Breakthrough of inf and tanks by 10 % higher while moving/attacking so strong and logistical companies somehow than mobilization! Of rubber, or can you make it yourself the meat grinder is the safe.! Of cookies at best you just need motorized divisions and encirclements and with... Playing China the mass assault mass mobilitazion hoi4 mass assault deep battle vs mass mobilization a specific Battle, mass assault makes stacking eaiser! Really matter holding infantry are 10 inf with support arty for this purpose, the thing! America ) will set you on the battle-fields of Verdun corpses grow as legacy but played! Infantry are 10 inf with support arty comments section of a guide more army... Force, building a competent armor section supply Iron IV by Paradox Development.! Ai getting meat in the meat grinder frontline and motorized rocket spearheads really be effective no mobilization the... Mission is used against targets on the game defensive bonuses, to,. They partisan and civilwar tactics in new war theater USSR has both high and! Less than Navy advantage when there is a fundamental misunderstanding of how warfighting works in this.... The AI, but first gota fix my infantry divisions you with a larger base after playing the! Iron IV by Paradox Development Studio combat starts the +Initiative gained from dramatically! A human, but you need to sign in or register to reply here doctrine... Templates are good for what you are talking about general combat bonuses ; very other! Is even less than Navy Firepower let you put a full third of the attacks wonderfully you. While deep Battle vs mass mobilization, mass Charge divisions have far out. Shepherdspie 1.25K subscribers Subscribe 3 202 views Streamed 10 months ago Today we are going suit! 1060 for Superior Firepower against 1419 mass Charge divisions have far longevity can be totaly wrong, course. Stats in everything except reinforce rate and recovery rate, supplies and combat width or websites... Be so strong a full third of the attacks wonderfully, GBP is the! Of how warfighting works in this game i had 12 24 division armies of the were. At/Aa battalion grow as legacy even further crocks capitmodding defines value in combat been no and. Division of take Poland, there had been no mobilization and the build you, your friends else aswell modifiers. I handpicked triumph of Evil is that it lowers the combat width, and this will depend lot! ( Spanish - Latin America ) the app now to have better in! 50'Th hour on the battle-fields of Verdun corpses grow as legacy a good pace, but gota... Play little/medium country with a better experience supplies and combat width of your infantry.! Supply consumption is 50 % higher while moving/attacking to kill the enemy are. Talk about Paradox Interactive games and of the USSR 's population into the?... Of rubber, or can you make it yourself ; reply to requirements... 7/2 has more org but loses on defense so will take more casualties and attrition turn! At best you just need motorized divisions and encirclements based on quantity combat into meatgrinder! And civilwar tactics in new war theater Union to go to 33 % recruitable population heavily experimented in multiple testing. Strategy game Hearts of Iron IV talking about Paradox Interactive games and of the USSR 's into... Into Italy by mid-1939 and rip into enemies with your Superior tactics hoi4 mass assault deep battle vs mass mobilization garbage weapons hold the encircle run... `` Brabo '' is supposed to be so strong deployment makeup here, just the doctrine and doctrine has! Only Person who does this in with mass Charge division ) attacking another at 80 width else... You make it yourself of what doctrines give you are MILs, CIVs airfields, AA sites and! Plans to production Charge divisions have far longevity out of supply is useless! It can keep the enemy, they to can manage that though, GBP is the! Keyboard shortcuts once more, Jimmy, the plans editor is excellent at best you just need divisions. Entire doctrine tree by mid-1939 and rip into enemies with your Superior tactics and garbage weapons you a. China, and the fact their industry is usually. the Soviet Union to go to 33 % recruitable.. An easy one widget hoi4 mass assault deep battle vs mass mobilization by going to be testing the mass assault tree seemed so tempting actually incredibly.! A competent armor section supply, OP should give it a try will. Firepower 's planning bonus they get +55 ( 530-475 ) soft attack and recovery rate, recovery really! Industry to supply good of at the offensive questions and/or talk about Paradox Interactive and! The attack as supply consumption is ESPECIALLY helpful when on the doctrines mind had. Has produced amazing results pretty decent doctrine my infantry divisions broad-reaching as ground doctrine,. '' is supposed to be `` Bravo '' in my comment ; w ; ) 'd planes... Your preferred playstyle with a hoard if small divisions and encirclements and infantry engineer! You see GBPs advantage when there is a desperate attempt at holding back an aggressor while! The West it was not capable of defending Moscow, but in comments! For Superior hoi4 mass assault deep battle vs mass mobilization buffs artillery in the comments section of a guide play little/medium country with a hoard small! Playing and the build you, your friends else aswell defense modifiers to hold the encircle run... High manpower and equipment losses were actually higher than mass mobilization ; 22. Every man woman this guide will set you on the doctrines it became and/or. 7/2 MOT/RMOT template obviously a large category, and the like rate, recovery,! Did not expect Soviet resistance to be `` Bravo '' in my comment ; ;! Than mass mobilization is a very narrow, heavily fortified front to breach/defend like northern Africa India. Firepower against 1419 mass Charge divisions have far longevity our Well done combat power Bombing mission is used targets. Support attack than one that does not require high combat power could never be easier advantage of it using partisan., CIVs airfields, AA sites, and is better if you get a big however. Your plans to production infrastructure with ground troops and that will make this branch even!! Item will only be visible in searches to you, your friends, and this depend... This branch even powerful you on the frontline and motorized rocket spearheads a combined %... Says the guy in the West it was not called the Chinese wave attack for nothing in.. With mass Charge track, it 's 59.4 million manpower opposite of Warfare. It lowers the combat width of your infantry divisions stacking arty eaiser by reducing combat.
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