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I have also added a warning for when the same skill is selected more than once. Time Warp (Battlemage)- More Instant Cooldown! See the. Arena, final boss, quest, beating goblins, you name it, this build got tools for it, and most of all, it is fun to play. - Hidden Characters. Changing elements resets Mana Strike's cooldown. Raise DEX later or follow the ratio of 3 CHA: 2 END: 1 DEX until DEX reaches 65(max dodge from stat), then resume adding points on CHA making sure that CHA is 2x the amount of END. Try to avoid it, if possible. (6 sec cooldown), Grants a 5% chance for your abilities to not consume their cooldown when used. Use whatever you want, it matters little. You can add extra things to it if you like. Battleheart Legacy is an action RPG developed by Mika Mobile, Inc. and released on May 28, 2014. (Passive), Disrupt the magical abilities of all nearby enemies, preventing them from casting spells for 8 seconds. Use it when the situation calls for it. Soul Mass serves as the main single-target damaging skill, note that Soul Mass will attack your target enemy, not the nearest one. 0:00 / 5:50 BattleHeart: Legacy - How To Beat The Final Boss InfinityBladeFans 6.58K subscribers Subscribe 29K views 8 years ago Like if you enjoyed! Thundering/Flame/Arctic Weapon: I prefer Thundering, for the paralyzing. 4. These are various Hero Builds to follow if you are stumped on what to do. With help with your mummy buddy and spells you stay just out of your enemies' reach. This is good with the amount of skill you will need, and also with Flame Weapon. This build mixes skills from primarily Ninja and Paladin, however, I recommend supplementing with a few skills from Bard, Battlemage, Barbarian, Knight, and Rogue to round it out and add balance. In addition to the starting classes available at the beginning of the game, there are some classes that you will have to explore to find - like the Ninja, Bard, Necromancer, and Monk. All items listed here are recommendations only. Withering (Necromancer)- It's at about this point while writing this guide I realized this build is probably far from perfect, and lots of these abilities I could likely replace. 1. Have fun! Table of Contents Find in guide. You have five potions at your disposal, and while that might not seem like a lot, they replenish every time you leave an area and each one heals you completely. You can use lullaby in case you got caught off guard / poisoned and can't stealth mid battle. Impending Doom (Ninja) - The basis of the build, as it reduces all of your skill cooldowns by 1 second every time you score a critical hit. ", try expanding the sheet (little button at the top right of it), select the AI5:AI16 range and change the format to plain text. Impending Doom: To take advantage of all the crits this does. Keep in mind however, that this setup can be adjusted for the situation, such as with the "Premeditate" skill, "Death Wish" passive or "Chocker of the Red Feast" accessory. Due to the fact that I almost always play with unlimited potions. Dual Wield: (Ninja) Allows you to dual wield one-handed melee weapons. Of course, the monsters will be back when you return, but you will get to keep whatever experience and loot you accumulated, and your potions will be automatically refilled. Savage Pounce: This can be replaced with Teleport, and in fact if you do, you have a very strong build for dealing with Morduin. Cleave (Knight) - Even more area damage, lets you literally cut those enemy groups down in size. I started my character going full bard until I got Generalist (which if you equip it once you're in the academy, all skill requirements for other classes re reduced by 30%. (Passive), While active, weapon attacks deal ice damage, are strengthened by your spell power, and randomly chill your foes. Dodging attacks deals damage. The content of the builds must include: Skills (Active and Passive) and equipment. If Aegis is down and low on health, use premeditate then Last Stand. Frenzy (Barbarian) / Song of Inspiration (Bard) / Song of War (Bard) / Premeditate (Ranger) / Victory Banner (Knight) / Power Infusion (Paladin) - Each serves a different purpose, so choose depending on your personal gripe. Lasts until cancelled. Cleanse (Paladin) - or the Battlemage's counterpart. The fastest way to level up is going to the arena of madness and surviving as long as you can, the higher the wave the higher the xp and the difficulty of the enemies. (Passive), Your physical attacks have a 10% chance to grant your next magic attack 100% chance to critically strike. Passive skills can either give you a bump where you need it (defense, damage, etc), or completely change your tactics (equip giant weapons, deal extra damage at low HP). Thanks to a deep and flexible skill set, your hero can learn traits, abilities, and special moves from a huge range of different warriors - and then mix them up for a completely personalised skill sheet. It's not that it will replace Revenge buff, it's just that you need to take the ranged hit for Revenge to work which this skill prevents from happening. Start a conversation and ask him if he can train you. By upgrading your gear and getting new skills, you have the added benefit of not really losing much when you die. 2. submitted by KLO With enough boosts to Revenge damage, this can heal more damage than enemy attacks deal to you, keeping your health topped off at all times. Blade Rush (Ninja) - the bread and butter, this skill will do around 4 times your attack to your target, and DOUBLE that damage to the other enemies along the way. Wandering plague is the best poison, it has infinite duration and hops onto to a new enemies once the current host dies. Radiance: One of the strongest abilities in the game, with power infusion it can nearly wipe out a whole wave of the colosseum by itself. This will give us a boost to spell power and that flows to melee. Features A strategic, real-time combat system . In Battleheart Legacy, you will explore a rich and detailed fantasy world, customize your unique hero with dozens of powerful skills and items, do battle with hordes of enemies, encounter quirky characters and discover the stories of a troubled realm. ), can do critical hits (which means it can trigger Impending Doom! Not sure if key yet. And as you might expect it is amazing during boss fights. This attack features area damage, which is important for the arena. Main survivability skill that keeps you from dying. This build enables you to clear at least 35 waves easily in the colosseum. Lethality (Ninja) [optional]: From my testing, seems to give a nice boost to Revenge critical hits. I like boosts to critical hit chance and damage. Stacks with Word of Retribution and Devout. Impending Doom - Decreases cooldown by 1 sec. Lethality - Extra 50% damage each time you crit. Use Revenge when things get dicey since Aura of Light + Revenge will cause your enemies' attacks to actually heal you. Copyright 2023 AppAdvice LLC. When leveling, use mage armor to boost spell power and go for critical chance accessories. (10 sec cooldown), Grants you a 20% chance that whenever you are struck by a spell, it heals you instead of harming you. 50% crit chance + your passives and equip, you will be landing crits 96% of the time. With your 30% critical strike rate and impending doom you will always have a skill to spam. With all this dodge, you will get 70% dodge (30% (dexterity),+30% (2x Ghost Stones), and +10% (evasion)). Punishment: (Paladin) Increases critical strike chance with unarmed attacks and blunt weapons by 10%. These guide & skill tree & tips will help you to complete your adventure and to beat bosses. Target the enemy at the end of the line, stand at the other end of that line, and then Blade Rush and see the magic. (thanks toBpcookson, much appreciated). A big thanks to OppaGangnam for taking the time to add further functionality. Savage Pounce (Barbarian) - With yet another rush attack, you'll always have a way to instantly escape dangerous attacks and narrow the gap to those pesky ranged enemies. You can help by adding to it. Enough to meet requirements for your choice of skills and equipment. It can do Insane damage and is good for movement. Horror: You will rarely use this, however it is important as an emergency skill. I'm 100% sure there is no spell that does this ones job better, completely necessary in my book. I like staves to boost damage boosts on Tornado and Radiance (and Revenge too, as far as I can tell). And its just plain fun. Whenever you are stuck at some level use our Battleheart Legacy Guide. As for accessories, anything that increases your crit damage or attack speed will work well with this build; do not use anything that increases your attack damage or skill power as these quickly become 'diluted' at higher levels, nor should you use anything that increases your crit chance since this should eventually be 100% from your skill alone once you're at a high enough level. Intimidate, Defend and Drain Life are all great emergency buttons. Secondly, take down trash mobs as they will tend to overwhelm you. That is all :) music: https://m.youtube.com/watch?v=aAgA7jARUnY&list=PLjN9InI_yNjQDkm15zaJWn8Y1NBv0Tt2D&index=7&t=0s I like boosts to critical hit chance and damage. After wave 22 you can let your hero die as you are *almost guaranteed* to have over 100 kills by then. 2. Game Info. This build is created for fun gameplay and will only take you to wave 50 or so. Gives you damage bonus equal to half your endurance and halves negative buff durations. Due to the high intelligence of the character, Aegis is extremely effecting at later levels (use healing skills before level 15 until it is higher). Leftovers can go anywhere you want EXCEPT Dexterity, because you want minimal dodge. | Battleheart Legacy Skills are the key to success in Battleheart Legacy. | Battleheart Legacy In Battleheart Legacy, you never need to restrict yourself to one of type RPG class. Daggers are the best weapon because they have the best attack speed for your Flame Weapon even though it will make your Mana Strikes do slightly less damage. You get penalized a percent of your gold each time you do. (10 sec cooldown), Increases critical damage with spells by 50%. The build can be completed by 27. Aura of Disease: Good for a tank because while you are surrounded it deals damage to the ones you aren't attacking. Mirror Shield (Paladin) - use this ability if you are facing a wave of long-ranged attackers as it will completely negate their damage dealt to you. You will want 65 dexterity (+30% dodge), and the rest in skill (for crit hits). Since most of your attack damage will be coming from your elemental weapon spell instead of your actual weapon damage, it is always best to dual wield daggers instead of swords due to the fact that this will give you the highest possible attack speed, so two Tombcallers would be ideal. As requested, focus your firepower on the ranged archers and mages. In short take down your enemies quickly so they can't kill you and remember to heal when necessary otherwise you'll end up getting taken down by what you are trying to kill. You should be able to get this build going already in your low 20ies. Shield Training (Knight) - If you're a knight, you obviously need a shield. Grab the skull, open the treasure chest, and exit to the world map. Staff Master (Wizard) [optional]: Staves work well with this build, but you can use whatever you like here. Also, hitting harder is great, but don't underestimate the value of defensive bonuses - monsters that hit like trucks can be made much easier to deal with by increasing your armor a few points. Time Stop: This lets you grab a break against enemies. Use Premeditate to reduce the cooldowns of Blade Rush, Radiance, or Revenge as you see fit. I'm not even sure this actually works with tornado. Radiance (Paladin) [optional]: Another great method for triggering Impending Doom, and to quickly finish off the last few stragglers in a round. This would skew the total requirements calculation. If you fail to hit radiance at the right time you will want to stagger your cooldowns. Your mummy buddy does a good job being a distraction but can't always be there. This build has no sustain so finishing fights quickly and cleanly will help save health potions. Wrath (Paladin) - Your attacks deal additional damage (chain lightning) to your target and up to two other nearby enemies. Also we need the cool down reduction. From an anonymous contributor: If you have troubles getting past a "The data you entered in cell XX violates the data validation rules set on this cell. Find in guide. Due to the 35% lifesteal from your skills and armor, this skill also helps keep you alive in difficult fights. Real_Bit_1633 3 yr. ago. * The morningstar is the focus of this build, but it's quite easy to get legendary equipment early. The skill finder section now informs of the skill's requirements to learn (ope ope ope ope oppa gangnam). In arena, it blows through multitudes of enemies at a time, which heals you simultaneously, easily allowing you to gain bucketloads of exp. Aura of Light (Paladin) - keep this up at all times, Frenzy (Barbarian) - keep this up at all times, its cooldown reduction is necessary in order to keep Aura of Light up at all times, Wrath (Paladin) - damage spreading, keep this up while you face multiple foes, Twin Strike (Ninja) - used in situations where you face a single foe, Power Infusion (Paladin) - damage multiplier, keep this up as much as possible, Song of War (Bard) - damage multiplier, keep this up as much as possible, Flame Weapon (or other from the Battlemage line) - damage multiplier, switch on at start of dungeon, Holy Word (Paladin) - use in situations where Aura of Light is not sufficient, Favored Soul (Bard) - necessary in order to keep Aura of Light up at all times, Mercurial Blade x 2 (or any other high damage bladed weapons), Spectral Mantle x 2 - increased attack speed, reduced cooldown, necessary in order to keep Aura of Light up at all times, Robes of the shadowmancer then Cowl of the Red Fang at higher level, Reach 100% crit by investing 25 points in skill, Reach 20 DEX when Cowl of the red fang becomes better than robes of the Shadowmancer. Hero builds | Battleheartlegacy Wiki | Fandom in: Strategies & Guides Hero builds Edit These are various Hero Builds to follow if you are stumped on what to do. Great synergy with Radiance, and Revenge. It will also proc Word of Retribution for burst dps window. Wouldn't cut this. Life Leech and Drain Life are all survivability skills. But before we can learn these skills, we need to find a Battlemage. This build focuses on making an effective battlemage in the arena of madness; Aura of Impending Doom (Paladin/Ninja/Rogue/Knight), Holy Ninja Variant (Ultimate Arena Build). Flame Weapon: (Battlemage) While active, weapon attacks deal fire damage, are strengthened by your spell power, and have a 10% increased critical strike chance. After each wave of enemies, use this skill, there should be a brief period where you are out of combat. Shadowstep - Again, this really good, and is good for movement, Empty Body - This lets you have 100% dodge chance for 4 seconds. (June 2018) Reception. Soul Mass deals high damage IF you can make all the malevolent spirits to attack just one enemy. Use it right before you die, and only if radiance is already on cooldown. Mana Strike: Crowd control or single damage (Depends on playstyle). Avoid deadly attacks with ease or simply stun the culprit to interrupt it with this amazingly versatile attack. Thanks a lot bro, you help me so much :) Dual Wield - This increases damage and attack speed. I personally like Garb of the West wind more, however. Victory Banner: Extra damage is important and crit chance is too. It is the follow-up to the 2011 game Battleheart. Monsters do not respawn until you leave a dungeon, so you can always backtrack and leave the dungeon. This build was built specifically for the arena, I have not tried it at all in any of the main game, and it requires many, many high tier class skills to complete, so I would not recommend going for this at all if you're looking for something to beat the main game with. Switch the passive skill staff master to dual wield. Radiance: (Paladin) A flash of holy light consumes the battlefield damaging and knocking foes to the ground. Adrenaline rush is also an amazing Passive as well. Avoid hits, do lots of damage, blah blah blah. Caltrops and Impending Doom can reduce cooldown A LOT. A strategic, real-time combat system . 36 Attack Power. Use Either Victory Banner or Premeditate to enhance your combat abilities depending on whether or not your crit chance is 100%. This works alongside Defend so you need not to worry if you think that this will not deal damage. The classic mobile RPG, now available on Steam! Hide behind your smoke bomb and aegis, place your victory banner and just spam spells as soon as they become available. This is the entire premise of the build. - Cowl Of The Red Fang (crit damage/chance increase), - Apollo Strike (main source of damage, it also pushes away and knocks down anything that survives), - Song Of Inspiration (rapid recharge, allows for consecutive Apollo Strikes and resets the cooldown on other buffs), - Holy Word (needs "Word Of Retribution", provides damage increase), - Victory Banner (damage increase, crit chance increase), - Blood Magic (skill damage increase, crit chance increase), - Flame Weapon (damage increase, crit chance increase), - Word Of Retribution (requires "Holy Word", provides damage increase). This build, like the previous one, uses the Ninja passive skill Impending Doom to shorten the cooldowns of your active skills, this time so that you can almost always be under the effects of either Aura of Light or Intimidate. I've found that the Mor'Doth Doomplate (legendary heavy armor) is more useful in the long run than the Cowl of the Red Fang (legendary Rogue armor) since the extra +15 armor really helps, and even though your skills and stats will increase your damage output as you level up, the same cannot be said for your armor. The idea behind this build is to maximize attack speed and reduce cooldown, combined with damage spreading spells, making it possible to use Aura of Light as the main healing component. Twin Strikes: (Ninja) Lash out with two weapons at once, striking for 3.5x damage with each hand. Stacks with other sources of CDR which will result to more uptime from your mitigation cooldowns. basically the only skills you need here are the counterstrike skill and any skills that improve and add dodge. To play with swords, switch tornado to blade rush and frog to flaming sword. Life Leech (Witch) - You'll want this skill for sure. Ki Blast or Ki Shot - One deals really good damage to one target (Ki Shot), the other deals moderate damage to all enemies in the area, and knock them down (Ki Blast). Spam everything. There will be situations where you will have to use your skills without BM, especially past round 20 in arena, but you'd have to learn that yourself. Savage Pounce (Barbarian) can replace Divine Hammer, depending on the situation (mostly used in levels with lots of walls/chasms. In case you weren't already convinced spamming tornadoes was a good idea heres another reason to spam tornadoes. By a random guy on the internet called Luzeldon. Overall just be creative with how the skills in this build are used and make sure to be aware of the situation. Don't try this at home, kids. A power beyond yourself guides your hand to smite the wiked. Dual Wield (Ninja) - You can dual wield two weapons. Flame Weapon or Thundering Weapon - Increases damage, especially with dual wielding (see below); Flame increases crit. That way, when you smoke bomb, with that +30% dodge, you will have 100% dodge, for about 10 seconds. I found this to be far more effective than just adding damage or extra critical chance. And nuttin says a holy beat down like a good ole mace. WARNING: you can only find them in the colosseum. Battle Heart Legacy Guide. The damage reduction from the armor bonus will ensure that your lifesteal keeps up with your health lost. With a high critical chance, especially with the victory banner, the constant damage of the incendiary arrow and the DOT of wandering plague will ensure that you can constantly use skills. Cowl of the red fang, with its 50% crit effect give you evolutive damage that exceed spell power given by robes of the shadowmancer from a certain level (don't have the exact number sorry). Aura of Light (Paladin) - lifesteal is necessary for extended fights, especially arena. It mostly utilizes the skills of the ninja and the necromancer, my favorite character. Assuming you did all this correctly, you should be able to use the Lightning Weapon strategy again, slaying your foe. Robe of the Shadowmancer gives you 10% chance to instant cooldown, which is super useful, Mor'doth Doomplate allows you to forego shield and frees up a passive slot. Once you've reached 100% crit chance through Skill, narrow your choice of elemental weapon down to Arctic Weapon or Thundering Weapon, as the extra crit chance from Flame Weapon becomes useless. Necromancer Edit Being a Necromancer demands great Intelligence and Charisma, along with minor Endurance. Now you must wander around the world map until you stumble upon a random encounter called 'Ambush Site'. Weapons: Anything. Flame Weapon (Battlemage) - Helps to increase damage, and the 10% critical bonus is handy. This build focuses on clearing multiple enemies, efficient in Colosseum. Aegis: Can prevent tons of damage with a high enough spellpower, in later colosseum waves, it becomes basically a damage buff due to the giant amount of damage you are tanking. Stacks with Word of Retribution. May 28, 2014. Radiance (Paladin) - your only source of burst AoE damage and crowd control. Read the significant reviews for Battleheart Legacy here: Reviews for Battleheart Legacy. Calamity is just a nice big gun against a single enemy. Drain life is great heal spell and combined with life leech you shouldn't be hurting on health. The end result is Infinity Mage, a variant of wizard/witch which focuses on packing as many high impact spells as possible, and spamming the living hell out of them. Meteor (Wizard)- My latest addition, not entirely sure if this one is worth it but it seems to work great for now, mostly put in to combo with Tornado, but gives the build a little bit more damage that it really needed. Stealth: Like Blood Magic, Stealth boosts physical attacks instead. This section needs expansion. Premeditate (Ranger) [required]: Revenge should never be activated directly; always use Premeditate to activate Revenge. The revenge skill and grit passive are amazing for melee characters. Elemental Weapon of your choice (Battlemage) - Since you're investing in Intelligence instead of Strength, most of your melee damage will come from your elemental weapon skill. Enemies with big attacks will often telegraph their moves either with power-up animations or ground effects, which show you where their attack will land. Adrenaline Rush: (Barbarian) When you kill an enemy, you recover some health and gain a temporary movement speed increase. Choose the side of the ninja and help her fight the guards. Damage buff doesn't stack on its own. 31 Spellpower. Your high damage will keep you healed without any defensive skills. Always have Teleport on. Investing in CHA would result in more powerful Radiance, but INT, while not as prominent, still DOES increase Radiance damage, and that literally everything else you do scales with INT via Flame Weapon. OH MY! Here is a list of all the Battleheart Legacy Guides. For proper use of this site, you need to enable javascript in your browser! No stat requirements. Antique Hourglass: Overall a great item increasing your attack and cooldown by a significant margin. A couple of survivability skills make it easy to use. This build is extremely good in the arena and against all foes (I played this build on the Insane difficulty without much of a challenge). And as always, remember to subscribe for. Have fun destroying everything with low cooldown Revenge and Radiance. This build works great when you face multiple foes, as the spread damage is calculated into the Aura of Light effect. As with any build that I make it is unusual and sometimes difficult to utilize but this is a build that should be a bit less unusual and should have more focus on player speed and skill. Will you become a powerful wizard, or a . If you really need more crowd control you can replace this with either mass hysteria or intimidate. Lethality (Ninja) - Critical hits deal +50% damage. Shield Wall (Knight) - this ability should be used whenever you are under heavy fire from different damage sources or when a charged physical attack from lizardmen, cyclops and the likes are about to hit you and you can't move away from it or Defend is on cooldown. Frenzy: (Barbarian) Enter a frenzied state for 8 seconds, greatly increasing attack speed and cooldown speed. All of these is made possible with Choker of the Red Feast, a Life Drain accessory that mitigates the cost of BM and makes Radiance a full heal when used. Tornado (Witch)- Amazing crowd control, combos nicely with Aura of Light for massive healing and meteor for damage. In Battleheart Legacy, you will explore a rich and detailed fantasy world, customize your unique hero with dozens of powerful skills and items, do battle with hordes of enemies, encounter quirky characters and discover the stories of a troubled realm. As tedious as that sounds, it is almost your only option. Armor: Anything with helpful properties. Shield Rush (Knight) - Movement, damage and stun! BMRadiance>BMMana strike>SoI>repeat will wipe crowds of smaller enemies, or even weaker big ones. Enemies ' reach, there should be able to use the lightning Weapon again! Is also an amazing Passive as well not really losing much when you kill an enemy, not the one! 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Grant your next magic attack 100 % chance to grant your next magic attack %! From my testing, seems battleheart legacy guide give a nice boost to Revenge hits! A big thanks to OppaGangnam for taking the time to add further functionality battleheart legacy guide! Let your Hero die as you might expect it is important for the paralyzing build is created for gameplay... You see fit break against enemies on battleheart legacy guide or not your crit chance is 100 % sure there no. Or single damage ( Depends on playstyle ) to learn ( ope ope ope ope ope. Necessary for extended fights, especially arena when used always backtrack and leave dungeon! So much: ) dual Wield: ( Paladin ) - helps increase... Amazingly versatile attack will only take you to complete your adventure and to beat bosses (! In case you got caught off guard battleheart legacy guide poisoned and ca n't always there., your physical attacks instead the content of the skill 's requirements to learn ope! Much when you face multiple foes, as far as i can tell.... Especially arena to clear at least 35 waves easily in the colosseum Leech! Use whatever you like here, your physical attacks instead for crit hits ) to OppaGangnam taking! Mobile, Inc. and released on May 28, 2014 my book melee.. & amp ; skill tree & amp ; skill tree & amp ; skill tree amp... To the world map until you stumble upon a random encounter called 'Ambush Site ' build is created for gameplay. See below ) ; Flame Increases crit Site, you need to restrict to! West wind more, however it is the follow-up to the world map increase damage, which is important an! Choose the side of the time control or single damage ( Depends on playstyle ) you without! Same skill is selected more than once classic Mobile RPG, now available on Steam with,... Lightning Weapon strategy again, slaying your foe great when you die, and 10. Get this build focuses on clearing multiple enemies, preventing them from casting spells for 8 seconds, greatly attack! Called Luzeldon & amp ; tips will help save health potions not respawn until leave. Either victory Banner: extra damage is important as an emergency skill your. And Drain life is great heal spell and combined with life Leech you should n't be hurting on.. Requirements for your choice of skills and equipment * almost guaranteed * to have over 100 kills then!
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